. lower maridia .
Created on: October 8th, 2008
. lower maridia .
content stats: audio - 1:17s long, 1243454 bytes large, encoded with LAME at 128kbps video - 1.2s long @60fps, 1073069 bytes large, 640x560, 72 frames, no dithering total size - 2316523 bytes

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(3.81) 37 3 15

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Inbound links:

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49 https://www.bing.com
6 http://www.google.com.hk
6 http://216.18.188.175:80
1 http://search.comcast.net/?cat=web&con=homepage&q=maridia&offset=20
1 http://www.google.com
Citations:
?. item room . by Trilkin
?. wrecked ship . by Trilkin
User: jeyl
User: Phoojoeniam

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October 8th, 2008
(0)
this one was a major bitch. it's impossible to get a good loop because the water effects (beautiful effects too for a 16-bit game) take at least 30 seconds to do a full loop. 30 seconds of a gif with so much animation in it = 300 mb basically, which is entirely unacceptable. due to me combining images together, rather than using separate images per frame, I am able to keep the file sizes down, but when practically the entire screen changes each frame (crateria raining and this one) it isn't as large--
October 8th, 2008
(0)
--a benefit. anyway, this one is for Phoojoeniam.
October 8th, 2008
(0)
oh, for those that like the music in lower maridia (like I do) you will appreciate this remix: http://www.ocremix.org/remix/OCR01739/
October 8th, 2008
(-3)
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(-3)
This was also REALLY bad like the other one...not fav'd
October 9th, 2008
(0)
this is too sh*tty to convince me that this was a "major bitch". if you at least had to do sprite ripping or something to make this work i might believe you SOMEWHAT but sheesh this looks like it took 5 seconds. if you spent more than that you're wasting your life on ytmnd and not even good at it
October 8th, 2008
(0)
Excellent work on the animation side! I can understand how that can be hard work for syncing purposes. However, the music loop doesn't have the slow start up in the beginning? Did you do this for looping purposes?
October 8th, 2008
(0)
I did, yes, since this one is actually a full composed piece, rather than being essentially ambient intonations like the previous two are. if i included the slow start up, it would not loop properly - i would have to do fade in/out and that misses the point.
October 8th, 2008
(0)
previous 3*
October 8th, 2008
(0)
another thing you might notice is missing is the sound from samus' suit respirator. i didn't include them because syncing it with the bubbles leaving samus' suit would be impossible. the only way i can do it is by separating the respirator noise, then adding it as a separate track ontop of the music. this may help with the ambiance and i might revisit it in the future to add it.
October 8th, 2008
(0)
Thanks a lot dude. Awesome work yet again. I didn't think about the whole water overlay effect when I suggested it - nice job making it work.
October 8th, 2008
(0)
bossstatues.ytmnd.com/
October 9th, 2008
(1)
RAWR!
October 9th, 2008
(0)
the game was cool but this fad is f*cking horrible. i know that its this whole counterculture of going against the fad concept with ironically-sh*tty fads, but even thats become mainstream and annoying now
October 10th, 2008
(0)
I agree. What's the point of this?
October 12th, 2008
(0)
F*CK, this area was annoying.