?oh my hello there little boy |
muffemod |
(1.00) |
793 |
2014-09-25 |
description:
emma watson in boys clothing
domain:
hellotherelittleboy
|
?TRUTHTMND: FORMER CIA SPY EXPOSES 9/1... |
woman |
(1.75) |
1,476 |
2014-09-19 |
description:
GAME OVER!
domain:
former
|
?Your Special Boy is Doing Drugs |
SethMD |
(4.27) |
3,305 |
2014-09-09 |
description:
Congratulations.
domain:
YSDD
|
?NEDM cat in Metal Black?! |
Ebb1993 |
(2.00) |
1,191 |
2014-09-09 |
description:
...This game doesn't make any sense.
domain:
nembm
|
?demoscene... |
Xequma |
(3.00) |
1,091 |
2014-09-03 |
description:
demosceneThe demoscene is a computer art subculture that specializes in producing demos, which are audio-visual presentations that run in real-time on a computer. The main goal of a demo is to show off programming, artistic, and musical skills.
The demoscene first appeared during the 8-bit era on computers such as the Commodore 64, ZX Spectrum, Atari 800 and Amstrad CPC, and came to prominence during the rise of the 16/32-bit home computers (mainly the Amiga and Atari ST). The first of the demoscene demos had a strong connection with software cracking, as competition grew rapidly and groups wanted better presentation of their releases.[1] When a cracked program was started, the cracker or his team would take credit with a graphical introduction called a "crack intro" (shortened cracktro). Within a year or two,[2] the making of intros and standalone demos evolved into a new subculture independent of the software (piracy) scene.[3]
Contents [hide]
1 Concept
2 History
3 Competition
4 Parties
5 Demo types
6 Groups
7 Impact
8 See also
8.1 Specific platforms
8.2 Websites and products
9 References
10 Further reading
11 External links
Concept[edit]
Screen shot from Second Reality, a famous[4] demo by Future Crew.
Prior to the popularity of IBM PC compatibles, most home computers of a given line had relatively little variance in their basic hardware, which made their capabilities practically identical. Therefore, the variations among demos created for one computer line were attributed to programming alone, rather than one computer having better hardware. This created a competitive environment in which demoscene groups would try to outperform each other in creating outstanding effects, and often to demonstrate why they felt one machine was better than another (for example Commodore 64 or Amiga versus Atari 800 or ST).
Demo writers went to great lengths to get every last bit of performance out of their target machine. Where games and application writers were concerned with the stability and functionality of their software, the demo writer was typically interested in how many CPU cycles a routine would consume and, more generally, how best to squeeze great activity onto the screen. Writers went so far as to exploit known hardware errors to produce effects that the manufacturer of the computer had not intended. The perception that the demo scene was going to extremes and charting new territory added to its draw.
Recent computer hardware advancements include faster processors, more memory, faster video graphics processors, and hardware 3D acceleration. With many of the past's challenges removed, the focus in making demos has moved from squeezing as much out of the computer as possible to making stylish, beautiful, well-designed real time artwork – a directional shift that many "old school demosceners" seem to disapprove of. This can be explained by the break introduced by the PC world, where the platform varies and most of the programming work that used to be hand-programmed is now done by the graphics card. This gives demo-groups a lot more artistic freedom, but can frustrate some of the old-schoolers for lack of a programming challenge. The old tradition still lives on, though. Demo parties have comp--404_er0-0r)_____________
domain:
demoscene
|
?Jet Set Willy |
liquidsky |
(1.00) |
288 |
2014-09-03 |
description:
Homage to first game i ever played
domain:
jetsetwillyash
|
?(nsfw) Naughty Boy @ HOG's palace |
Aposke |
(1.00) |
603 |
2014-09-02 |
description:
Y'so full o' shit
domain:
morkstorkey
|
?dancing boy |
CircusBear |
(2.60) |
544 |
2014-09-01 |
description:
paul rudd dancing
domain:
ruddinitup
|
?the first system to have the best games |
girugaHESH |
(2.00) |
1,095 |
2014-08-30 |
description:
7
domain:
bestgames
|
?Aaron is sexy. |
Xploidium177 |
(1.00) |
383 |
2014-08-28 |
description:
Nobody can resist the boy.
domain:
aaronshowshismoves
|
?O RLY Cookie Cake |
ctshizzy |
(3.33) |
1,100 |
2014-08-26 |
description:
Birthday cake
domain:
orlycookiecake
|
?Sonic the Mario Kart 24 |
BagOfMagicFood |
(3.50) |
1,421 |
2014-08-13 |
description:
I didn't know if anyone had found similarities between these two game themes before, so I mashed them together to see what happened. Then I found sprites from Mario Kart 64, and then it wasn't too hard to paste them onto an empty Special Stage track once I found a Genesis emulator that could disable layers and take unfiltered screenshots.
domain:
mariokartsonic
|
?Demons and Ghouls and... |
Shizuma |
(4.50) |
2,963 |
2014-08-07 |
description:
A concerned man describing the state of Children's Toys. From some cautionary video named "Not Just Fun and Games".
domain:
demonsandghoulsand
|
?Tortilla Boys |
andreimg |
(1.00) |
529 |
2014-08-07 |
description:
baieti
domain:
baieti
|
|
?Kramer's Brain Damage |
Fletz |
(3.61) |
2,152 |
2014-08-06 |
description:
After an altercation with Newman involving a family size box of Drake's Coffee Cakes, Cosmo Kramer suffered an injury to his frontal lobe, causing him to place second in the 48th annual South Ferry Newspaper Breakdance Competition to none other than Abner "Quick Twitch" Reingold.
domain:
kramersbraindamage
|
?SacWUB Subscribe for What? |
Tehrasha |
(1.00) |
626 |
2014-08-06 |
description:
Sacriel42 subscription sound sampled with his in-game webcam dance.
domain:
sacwub
|
?Road Avenger Can't Stop The Rock |
Ebb1993 |
(2.00) |
626 |
2014-08-01 |
description:
Another FMV video game that can't stop the rock...
domain:
roadavengerock
|
?THE GAME |
brousso |
(1.00) |
468 |
2014-07-31 |
description:
La mère de Philippe en short perds le jeu.
domain:
lionelritchie
|
?Mantra |
flavors |
(1.00) |
559 |
2014-07-31 |
description:
Mantra v1.0.1
Classic MacOS Game from the early 90s
Knockoff of Legend of Zelda
domain:
mantrav
|
?Ushio Todo is indestructible |
Ebb1993 |
(1.00) |
561 |
2014-07-29 |
description:
Why do bullets never work in sci-fi anime? I know this is a video game based on an anime, but still...
domain:
macross30indestructible
|
?kathy's cake takes a dump |
fishstix |
(3.00) |
1,071 |
2014-07-29 |
description:
kathy is here to tell us about her amazing dump
domain:
dumpcake
|
?Philip Seymour STARFOX |
Famery-Gai |
(4.31) |
6,118 |
2014-07-25 |
description:
THIS IS A GAME ON THE XBOX ONE
domain:
bogie-nights
|
?The NES Office |
hohohomer |
(4.14) |
6,533 |
2014-07-23 |
description:
Released in 1990, The Office is a game for the Nintendo Entertainment System, based on the popular hit show "The Office".
domain:
dundermifflin
|
?baseballin |
heeeeeeeeey |
(2.00) |
520 |
2014-07-22 |
description:
Jack White havin' fun at the Cubs game.
domain:
heyjackhowsitgoin
|
?You say hi but I know you hate boy... |
solmeister |
(1.00) |
390 |
2014-07-22 |
description:
Χαιρετάει κι όμως μισεί :/
domain:
newtrix
|
?OH BOY, 3AM! |
gayboi69 |
(2.00) |
371 |
2014-07-07 |
description:
its 3 am
domain:
ohboy3am
|
?PofigYaEmTortik (I gont give a crap, im eating a cak... |
Enfreez |
(1.00) |
499 |
2014-07-07 |
description:
I retarted mix of my friends quotes.
domain:
yaemtortik
|
?False Alarms Are A Dangerous Game |
abomablenoman |
(1.00) |
508 |
2014-07-06 |
description:
ARTS 3379
domain:
dr-evil-fire-truck
|
?Game Over: Unambiguously Bad End |
samprimary |
(1.00) |
249 |
2014-07-06 |
description:
X-Com: Apocalypse, grognardiest of games
domain:
backwhengamesweregames
|
?Mhysa |
Porterrific |
(1.25) |
350 |
2014-07-04 |
description:
Game of Tangled
domain:
khaleesiknowsbest
|