?Epic shot |
VomitingKermit |
(4.00) |
1,073 |
2015-12-04 |
description:
Epic shot through many balloons
Dunno if done before.
domain:
ledrumrollplease
|
?(nsfw) Congradulations! For your skills... |
cactuar64 |
(2.00) |
1,060 |
2007-12-24 |
description:
..........erm.......I'm Bore- *shot* *DEAD*
domain:
holyshittinginreverse
|
?How to do a trick shot! |
GroupXowns |
(2.00) |
1,059 |
2005-06-15 |
description:
Group X tells how to do a trick shot and get the ladies to sex you again.
domain:
trickshot
|
?RAMMSTEIN LIVE SHOT |
cyrax89 |
(2.50) |
1,059 |
2006-06-23 |
description:
no description given.
domain:
buckdich1989
|
?The Gun Is Shot |
RSelvy |
(3.60) |
1,057 |
2007-08-19 |
description:
Love his expression
domain:
thegunisshot
|
?(nsfw) Nice Shot Man |
nutsmackr |
(1.17) |
1,056 |
2004-07-17 |
description:
no description given.
domain:
buddwyer
|
?MORE SCREEN SHOTS OMG |
Suicide-Sloth |
(1.00) |
1,056 |
2006-07-10 |
description:
no description given.
domain:
ROFLscreenshot
|
?demoscene... |
Xequma |
(3.00) |
1,054 |
2014-09-03 |
description:
demosceneThe demoscene is a computer art subculture that specializes in producing demos, which are audio-visual presentations that run in real-time on a computer. The main goal of a demo is to show off programming, artistic, and musical skills.
The demoscene first appeared during the 8-bit era on computers such as the Commodore 64, ZX Spectrum, Atari 800 and Amstrad CPC, and came to prominence during the rise of the 16/32-bit home computers (mainly the Amiga and Atari ST). The first of the demoscene demos had a strong connection with software cracking, as competition grew rapidly and groups wanted better presentation of their releases.[1] When a cracked program was started, the cracker or his team would take credit with a graphical introduction called a "crack intro" (shortened cracktro). Within a year or two,[2] the making of intros and standalone demos evolved into a new subculture independent of the software (piracy) scene.[3]
Contents [hide]
1 Concept
2 History
3 Competition
4 Parties
5 Demo types
6 Groups
7 Impact
8 See also
8.1 Specific platforms
8.2 Websites and products
9 References
10 Further reading
11 External links
Concept[edit]
Screen shot from Second Reality, a famous[4] demo by Future Crew.
Prior to the popularity of IBM PC compatibles, most home computers of a given line had relatively little variance in their basic hardware, which made their capabilities practically identical. Therefore, the variations among demos created for one computer line were attributed to programming alone, rather than one computer having better hardware. This created a competitive environment in which demoscene groups would try to outperform each other in creating outstanding effects, and often to demonstrate why they felt one machine was better than another (for example Commodore 64 or Amiga versus Atari 800 or ST).
Demo writers went to great lengths to get every last bit of performance out of their target machine. Where games and application writers were concerned with the stability and functionality of their software, the demo writer was typically interested in how many CPU cycles a routine would consume and, more generally, how best to squeeze great activity onto the screen. Writers went so far as to exploit known hardware errors to produce effects that the manufacturer of the computer had not intended. The perception that the demo scene was going to extremes and charting new territory added to its draw.
Recent computer hardware advancements include faster processors, more memory, faster video graphics processors, and hardware 3D acceleration. With many of the past's challenges removed, the focus in making demos has moved from squeezing as much out of the computer as possible to making stylish, beautiful, well-designed real time artwork – a directional shift that many "old school demosceners" seem to disapprove of. This can be explained by the break introduced by the PC world, where the platform varies and most of the programming work that used to be hand-programmed is now done by the graphics card. This gives demo-groups a lot more artistic freedom, but can frustrate some of the old-schoolers for lack of a programming challenge. The old tradition still lives on, though. Demo parties have comp--404_er0-0r)_____________
domain:
demoscene
|
?Ipod shot ??? |
Insomnium |
(2.40) |
1,055 |
2006-01-01 |
description:
Advertisment on myspace
domain:
ipodshot
|
?Season's Greetings (Firefox Sync) |
tricolor |
(3.78) |
1,049 |
2006-10-14 |
description:
I put together a bunch of shots of exploding pumpkins I got from various internets. It syncs only if you refresh.
domain:
halloweeniscoming
|
?Mekkatorque kill |
Forsaken32 |
(3.25) |
1,047 |
2005-12-29 |
description:
Gnomes are annoying and should be shot, that is why I had to make this.
domain:
stupidgnome1
|
?NEEDADVISETMND: Should I ask out? |
Daltonofzeal2 |
(3.70) |
1,044 |
2008-11-12 |
description:
seriously. i think i have a shot with her
domain:
shouldiaskherout
|
?Nuts To you |
Probey |
(3.00) |
1,038 |
2005-08-03 |
description:
This is just a shot of nuts
domain:
Nutstoyou
|
?Batman The Musical! |
Qoht |
(2.40) |
1,038 |
2006-08-10 |
description:
I really enjoyed this show and this was one of its many great moments. I thought I'd give it a shot as a YTMND respective of YTMND's roots. I know these are hit or miss so I am not expecting to see a lot of 5s.
domain:
theirevilschemesarecometonaught
|
|
?Whoever designed this should be shot |
BaftA |
(3.11) |
1,037 |
2006-11-20 |
description:
what. the. f*ck
domain:
doradildo
|
?Ryan Clark Headshot |
MyronMacLeod |
(1.80) |
1,037 |
2012-11-04 |
description:
The refs called this a "Shot to the head"
domain:
Ryan25
|
?Troll Shot Down in action! -=Read Description=- |
Redsonic |
(1.53) |
1,035 |
2006-08-18 |
description:
Some noob tries a rumour saying that Tenkaichi 2 is delayed on the Gamespot PS2 Boards. It was shot down by me :) http://www.gamespot.com/ps2/action/dragonballzbudokaitenkaichi2/show_msgs.php?topic_id=m-1-30019267&pid=932683&page=0
domain:
forumnoobloses
|
?messed up my screenie :( |
flclempire |
(1.20) |
1,034 |
2007-07-24 |
description:
get outta the shot *ssh*le :(
domain:
lolinterupt
|
?shots fired? |
mike252525 |
(1.70) |
1,030 |
2006-05-26 |
description:
made the sound with built in sound recorder, thats why its so bad. feel free to copy it with a better rip
domain:
mtg
|
?RHCP loves Moe |
C33Four |
(2.57) |
1,023 |
2007-06-20 |
description:
I know, it's not the original frame where they say that. But it's the best shot I could get in the episode.
domain:
rhcpandmoe
|
?Megas XLR Blood Shot |
DarkShadowRage |
(3.60) |
1,019 |
2008-09-08 |
description:
One of the most bad *ss songs in Megas XLR
domain:
MegasXLRBloodShot
|
?I will take the boyman, triple shot!! |
stilgar |
(1.57) |
1,017 |
2006-07-31 |
description:
Stilgar wants the Boyman, real, real bad!
domain:
lynchstilgar9
|
?Greedo Shot First! |
Mike1201 |
(1.50) |
1,017 |
2007-10-22 |
description:
WORM with a pink lightsaber... Speaks for it self.
domain:
greedoshotfirst
|
?Head Shot |
Grumoor |
(2.00) |
1,013 |
2005-10-06 |
description:
no description given.
domain:
headshotagain
|
?Frank Sinatra shot JFK |
djdeathpecs |
(3.00) |
1,012 |
2006-03-16 |
description:
no description given.
domain:
frankjkf
|
?screen shots |
booters |
(3.65) |
1,011 |
2005-12-23 |
description:
no description given.
domain:
screenshot
|
?Our Xmas Time is running out! |
Bli33ard |
(3.17) |
1,010 |
2006-10-01 |
description:
Shot taken on 1st October 2006.
domain:
xmasrunningout
|
?Jeff Weise Review |
Davron |
(3.52) |
1,010 |
2007-01-13 |
description:
This is a review for one of Jeff Weises animations and his response (in yellow). If you don't know who Jeff Weise is, he shot up his school back in '05. I just found this very ironic.
domain:
jeffweisereview
|
?drunk man |
TylerBaileyanimation |
(2.50) |
1,010 |
2007-06-13 |
description:
drunk man gets shot
domain:
tbadrunkman
|
?How do I shot web? |
Manicore |
(2.40) |
1,010 |
2007-10-30 |
description:
ebaums 4life
domain:
howdoi
|