Brought A Tear To My Left Testicle ;~;
Created on: August 24th, 2013
Brought A Tear To My Left Testicle ;~;
wow such pretty
None ( ._.)

Sponsorships:

Vote metrics:

rating total votes favorites comments
(3.12) 17 1 8

View metrics:

today yesterday this week this month all time
0 0 0 0 2,664

Inbound links:

views url
84 https://www.facebook.com/
65 https://m.facebook.com
55 http://house-lannister.org/
31 http://m.facebook.com
26 https://www.google.com/

Add a comment

Please login or register to comment.
August 24th, 2013
(0)
omgwow
August 24th, 2013
(0)
the nazis would confiscate this and burn it..
August 27th, 2013
(0)
not a deterrent for normal people
August 28th, 2013
(-1)
Looks like you know some things about 3d animation, assuming you made all the content.

But I think that if this represents your current ability level, I will have to say that you are making a common skinning/bone animation technique mistake, looking at the chin of the character.

I personally use a mixture of bones as well as proxy sub-section shapes to animate the final model.

I don't know which animation packages you use, but in a situation like this, I would have the "bones" (aka 'IK' handles/segments) move around hard, non deform-able (by the bones) sections for the head+chin, neck and one for at least the upper torso.

I would then have the master mesh (the one which actually gets rendered) be soft deformed by these invisible (to the renderer) proxy shapes.

I find that doing it this way helps to avoid unwanted body distortion.